484 research outputs found
A Two-Stage Real-time Prediction Method for Multiplayer Shooting E-Sports
E-sports is an industry with a huge base and the number of people who pay attention to it continues to rise. The research results of E-sports prediction play an important role in many aspects. In the past game prediction algorithms, there are mainly three kinds: neural network algorithm, AdaBoost algorithm based on Naïve Bayesian (NB) classifier and decision tree algorithm. These three algorithms have their own advantages and disadvantages, but they cannot predict the match ranking in real time. Therefore, we propose a real-time prediction algorithm based on random forest model. This method is divided into two stages. In the first stage, the weights are trained to obtain the optimal model for the second stage. In the second stage, each influencing factor in the data set is corresponded to and transformed with the data items in the competition log. The accuracy of the prediction results and its change trend with time are observed. Finally, the model is evaluated. The results show that the accuracy of real-time prediction reaches 92.29%, which makes up for the shortage of real-time in traditional prediction algorithm
The influence of online Danmu on users\u27 reward behavior: Based on the data of Douyu live broadcast
In live streaming, the Danmu is a crucial technique of interaction, and the reward is the interaction\u27s feedback. The audience receives more input through the reward the more frequently they interact. The effect of the bullet screen in the live broadcast on the audience\u27s reward behavior was investigated by gathering data from the live broadcast room 5720533 on Douyu, a domestic Danmu live-streaming website, from February 14 to February 24, 2021. Based on empirical research, the following conclusions can be drawn: the number of user Danmu, the proportion of fan Danmu, the number of user entry Danmu, and the number of super Danmu will all significantly improve users\u27 reward, while personal experience attenuates the positive impact of the number of user access Danmu and the number of super Danmu on the impact of user reward. The study\u27s findings will offer theoretical justification for the creation of live broadcast platforms, the upkeep of anchors\u27 notoriety, and users\u27 rational consumption
Jigsaw: Learning to Assemble Multiple Fractured Objects
Automated assembly of 3D fractures is essential in orthopedics, archaeology,
and our daily life. This paper presents Jigsaw, a novel framework for
assembling physically broken 3D objects from multiple pieces. Our approach
leverages hierarchical features of global and local geometry to match and align
the fracture surfaces. Our framework consists of three components: (1) surface
segmentation to separate fracture and original parts, (2) multi-parts matching
to find correspondences among fracture surface points, and (3) robust global
alignment to recover the global poses of the pieces. We show how to jointly
learn segmentation and matching and seamlessly integrate feature matching and
rigidity constraints. We evaluate Jigsaw on the Breaking Bad dataset and
achieve superior performance compared to state-of-the-art methods. Our method
also generalizes well to diverse fracture modes, objects, and unseen instances.
To the best of our knowledge, this is the first learning-based method designed
specifically for 3D fracture assembly over multiple pieces.Comment: 17 pages, 9 figure
Ethicist: Targeted Training Data Extraction Through Loss Smoothed Soft Prompting and Calibrated Confidence Estimation
Large pre-trained language models achieve impressive results across many
tasks. However, recent works point out that pre-trained language models may
memorize a considerable fraction of their training data, leading to the privacy
risk of information leakage. In this paper, we propose a method named Ethicist
for targeted training data extraction through loss smoothed soft prompting and
calibrated confidence estimation, investigating how to recover the suffix in
the training data when given a prefix. To elicit memorization in the attacked
model, we tune soft prompt embeddings while keeping the model fixed. We further
propose a smoothing loss that smooths the loss distribution of the suffix
tokens to make it easier to sample the correct suffix. In order to select the
most probable suffix from a collection of sampled suffixes and estimate the
prediction confidence, we propose a calibrated confidence estimation method,
which normalizes the confidence of the generated suffixes with a local
estimation. We show that Ethicist significantly improves the extraction
performance on a recently proposed public benchmark. We also investigate
several factors influencing the data extraction performance, including decoding
strategy, model scale, prefix length, and suffix length. Our code is available
at https://github.com/thu-coai/Targeted-Data-Extraction.Comment: ACL 2023 Long Paper (Main Conference
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